Use this to recover horizontally without burning your jumps or recovery attack. Has a flat trajectory and arrests downwards motion, allowing it to serve as a "secondary recovery" move. The legend grabs onto the cannon and fires it pointed backwards, propelling them forward a good distance and ramming anything in front. Good for jumping over attacks that follow the ground.Ī quick, melee-range shot upwards and over the head with the cannon's business end which knocks opponents upwards. Hits anything grounded a short range ahead of your Legend and knocks them a short distance up into the air. Slapping the length of the cannon down against the ground in front of the Legend. Unreliable range and force, but reliable speed and stopping power. Hits high and fairly close, knocks the opponent slightly up into the air. Lasts longer than a single jab might be expected to.Ī twirling forward uppercut with the rear of the cannon. Hitting the opponent knocks them back and results in a followup point-blank shot with the business end, which knocks the opponent further back and down. Weapon Attacks For Legend Signatures, see the individual Legend pages above Grounded AttacksĪ swift jab at midsection-height with the rear of the cannon.
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May 2023
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